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YuchGame working screen for Unity Game

YuchGame working screen for Unity Game

  • 中文 (Zhōngwén), 汉语, 漢語
  • Game Development
  • UnityUnity
  • (0)
  • Project length: 16h 05m

# Livestream time Working day, 9:50 - 16:20(UTC+8). Check time [in your city]( ""). **Real daily work screen**(reality show?). # Who am I? My name is Jerry Tian coming from Beijing of China, I had worked for 8+ years for game development, about some years ago, I resigned my job and started studio named [YuchGame]( "YuchGame") and became a indie game developer. I developed a game named Ancient Continent Hero-TD in these years, it's a MMO game. Now, I'm developing new game Ancient Puzzle, it's a match-3 game. # What will you see in my channel Livestreams? You will watch my work space, one of my 2 screens, the other is my private things(chat with my friend or buy something in TaoBao/Ebay). I use C#(Unity3d+VS2015) for game client, use Java(IntelliJ) for game server, use JavaScript(WebStorm) for game help forum website. That's to say, you will learn a full-stack game coder how to make/improve/maintain a commercial game. It will include many tools, IDE and language, such Unity3D, MonoDevelop, Visual Studio, IntelliJ, WebStorm, Linux/Windows shell, MongoDB, Protobuf, Notepad++, Firefox, Bugfree, MediaWiki, Google Doc and so on. Because **I have developed this game for some years, a lot of code will be written or modified you couldn't know what and how I am doing in a short time**. Of course, it's a daily working screen, so it's not full of coding, if you find the screen is frozen, maybe, I was shopping in other screen :P # What can you learn from my livestream? As I said, it's a real coder daily working screen, isn't a teaching video or languages/tools tutorials as you saw from other livestreams or learning video program. But, you will see a coder how to resolve a real problem or add a new feature into a commercial game, how to build a huge project from first code line. If you don't know what I am doing, be patient. I remember, when I got my first job, I spent 2 weeks time to research a whole project before I start writing code. Another way to know what I am doing is watch my history video, you will see a game in its very initial status. If you find I am not writing code, just look at screen, I was thinking how to organize code to realize system, let me think for a moment, it's not teaching video, I am resolving real problem. If you have any question, please leave message in Q&A chat channel. # Why do I open source my screen? Because of self-motivation and game promotion. I started working in 2013 for my own indie game, in some time, I work alone, in a long developing period, I need a self-motivation. And I am just a coder, only thing I am good at is writing coder, for game marketing, I share my work screen to the world. Perhaps you don't know, promotion for your game is the harder thing than developing a complex game. If my work screen help you learn something, I am very happy, you needn't say 'Thanks', because you help me too. # About language(Chinese) problem You know, my mother language is Chinese so that you may find a lot of text of my channel video is Chinese, I will try my best to write English text in code and a lot of IDE is English environment, so you won't worry about it. If you want to talk with me, please in English.


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