How To Design Engaging Levels for Physics Puzzle Games
- Game Development
- Project length: 3h 36m
For any puzzle game, the levels are the main character, the star of the show, and the make-or-break feature of your game! By the end of this series, you will be able to make unique, interesting, fun levels that keep your players interested and entertained so that they will tell their friends and keep coming back for more! You can, as always, download the project files below.
Level design is the cornerstone of many types of games, from puzzles and physics games to shooters or RPGs. In this project we will learn level design philosophies and real-world skills which will serve us in all of our future game development endeavors.
What are the requirements?
- Some knowledge of scenes, prefabs, heirarchy and project views
What is the target audience?
- You want to make better, more engaging games
- You are focused on design
- You are a one-dev operation or leader
Session 1: Thematic Design
- What is thematic design?
- How can we come up with a theme?
- Implement a level in our game using this technique
Session 1.1: Quick Reference
- A quick explanation of thematic design, to supplement the full lesson. A reference sheet for this method can be found here
Session 2: Gated Learning
- What is gated learning?
- How can we consistently use gated learning as a level design technique?
- Implement a level using gated learning
Session 2.2: Quick Reference
*A quick explanation of gated learning to supplement the hands-on tutorial. A reference sheet can be found here
Session 3: Iterative Design
- What is iterative design?
- How can we find a starting point for our iteration process?
- Implement a level using this technique
Session 3.3: Quick Reference
*A quick explanation of iterative design to supplement the hands-on tutorial. A reference sheet can be found here
Session 4: Capstone and Key Concepts
Learn the key concepts that make a physics puzzle level successful in this in-depth explanation of level design and pacing, and learn to create a flow state in player's minds! Also, we will touch on the subjects learned in this project, and how we can apply these concepts to other types of games.