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How to design Monster character retopology and maps in Zbrush

How to design Monster character retopology and maps in Zbrush

  • English
  • Design
  • Art and IllustrationArt and Illustration
  • (1491)
  • Project length: 6h 20m

Hello people !! Let's create a cool Character that can be used in a game engine. Thank you and Skraaa!

Overview

We will go over

  • Sculpting
  • Detailing
  • Texturing
  • Coloring
  • Optimization
  • Retopology
  • Creating Maps

HAVE FUN!

Project Outline

Session 1: Concept and sculpt the base of our character.

We will take into consideration where and how the character lives to make it more realistic

Session 2: Detailing part!

Let's add details an cool corporal features to the character

Session 3: Texturing

Here we will learn how to texture and keep in mind that we need to optimize the character.

Session 4: Coloring and detailing skin

Let's make the character pop out!

Session 5: Retopology

The one and only retopology in ZBrush using Zspheres

Session 6: Export maps and character

Tools: ZBRUSH 4r8

Reviews

Average rating

4(1491 Reviews)