How to design Monster character retopology and maps in Zbrush
- Art and Illustration
- Project length: 6h 20m
Hello people !! Let's create a cool Character that can be used in a game engine. Thank you and Skraaa!
We will go over
- Creating Maps
Session 1: Concept and sculpt the base of our character.
We will take into consideration where and how the character lives to make it more realistic
Session 2: Detailing part!
Let's add details an cool corporal features to the character
Session 3: Texturing
Here we will learn how to texture and keep in mind that we need to optimize the character.
Session 4: Coloring and detailing skin
Let's make the character pop out!
Session 5: Retopology
The one and only retopology in ZBrush using Zspheres
Session 6: Export maps and character
Tools: ZBRUSH 4r8