Best Practices For Making FPS Games

Intro video: Best Practices For Making FPS Games
with UDTutorials|4 years experience
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Best Practices For Making FPS Games
- English
- Game Development
Unity
- Project length: 5h 16m
Overview
Have you ever wanted to make an FPS game unlike any other?!? Well here is a tutorial series showcasing The Best Practices and Fundamentals of making an epic FPS game!
What am I Learning?
You are learning the practices of making an FPS game, THIS TUTORIAL IS MAINLY AIMED AT UNITY DEVELOPERS!!!
I'm Confused What do you mean?
If you have any questions, any at all please add me on discord!!
I'm Stuck Helppp
It's OKAY!! You can download the full source project if you are a pro member if you need any help message me on discord
Some Programs That Might Help
- Unity3D - http://www.unity3d.com/download
- Gimp - https://www.gimp.org/downloads/
- MakeHuman- http://www.makehuman.org/
- Blender- https://www.blender.org/
Contact Info
- Discord:UDTutorials#8365
Project Outline
Session 1: What Engine Should You Use?"
- Talk About Unity
- Talk About Unreal
- Unity vs Unreal
Session 2.1: Multiplayer?, How Story Should Work.
- Multiplayer, Ups and Downs
- How multiplayer should work in FPS Games
- How Campaigns / Story Should Work
- How To Make a Story
Session 2.2: Ranking Systems, EXP, Skill Trees
- How Ranking Systems Should Work
- How EXP Should be earned
- How Perks Should Work
Session 3.1: Level Design & Assets
- What is Level Design
- How should FPS maps look
- Detailing in maps
- Use of assets
- Should you give credit
- How to give credit
Session 3.2: More Level Design, Objective System, Animation Walkthrough
- Map Design In Campaign
- Detailing In Maps
- Objective System ("C# Coding Tutorial-ish")
- Animation System in Unity
- Objective Complete, and Mission Complete System /w Animations
- Started on Terrain
- Added Terrain Textures
- Added Some Foilage
Session 3.3: Even More Level Design, LOD's, Game Concept Document
- More Detailing
- More Terrain
- What are LOD's and How do they work
- Should you use models without LOD's
- How to Make LOD's
- Should Everything have LOD's
- Terrain Grass & Trees
- Lighting & Shadows
- Writing a Concept Document
Session 4: Graphical Settings, Decals, Good Graphics, Post Processing Effects, and Map Finilization
- Graphical Settings
- How To Make Graphics Settings
- Finalizing Map
- How To Make Graphical Settings
- How to make Good Graphics
- Post Process Effects
- How to make Particles and Post Process Effects
- How you Can Use Particles & PPE("Post Process Effects")
Session 5 : Build Settings, How To Build, Splash Screen, Main Menu
- How To Make Build Settings
- Main Menu Stuff
- Main Menu UI
- Main Menu Scripting
- Level Select
- How to Add Splashscreens
- How To Build Your Game
Session 6: Platforms to Build on, and Beta Testing, and Trailer
- PC
- Beta Testing, Should I have it?
- Where can I Publish
- Steam
- Itch.io
- GameJolt
Session 7 / END : Overview
- How to make a trailer in sony vegas
- Talk about Project
Extra : Trailer
- The trailer we learned to make
Great Programs To Help:_
- Sony Vegas - https://www.vegascreativesoftware.com
- Unity3D - http://www.unity3d.com/download
- Gimp - https://www.gimp.org/downloads/
- MakeHuman- http://www.makehuman.org/
- Blender- https://www.blender.org/