Best Practices for Working with Substance Painter
- Art and Illustration
- Project length: 3h 00m
Through these sessions, I will show you useful tools and setups you can use to create realistic materials and renders in Substance Painter.
Throughout this project, I will explain the most used tools and techniques that are used in Substance Painter. We will go through easy projects and create real-time products. With the use of a layering system, different tools, masks and filters we will create realistic materials and renders with short time consumption. These sessions will have various information, starting with User Interface and workflow of Substance painter all the way to the more in-depth talk about masks, filters, generators, materials, smart materials and tools that can be used to achieve close results based on references. Note that there are a lot of different options,settings and tools you can use in Substance Painter so this project will only cover ones that are most used and that give us effects according to reference, with this said some of the options such as "White mask" will not be shown due to similarity with "Black Mask". This project aims to be an example of what you can do and achieve even on the simplest projects and how you can get them easily with the help of Substance Painter tools to the next level.
What are the requirements?
- 3D Asset exported in either .FBX, .OBJ, .ABC , .PLY , .GLTF, .DAE format
- Basic knowledge of Substance Painter
- Substance Painter software ( Best if it is updated to latest version )
What is the target audience?
- Experienced users of Substance Painter
- First time users of Substance Painter
The project outline explains what you will learn in each session
This session is intended mostly for first-time users and users that do not have a lot of experience in Substance Painter. I will go through a basic explanation about Substance Painter interface, orientation and what can be expected and what can all be found. We will talk about the importance of environment maps, lights and organization. Also, we will talk about differences between materials, 1 texture sets vs Multiple textures sets workflow and try to get a good ground for starting our project.