Tricks for Autodesk Maya: Fluids and Animation

Tricks for Autodesk Maya: Fluids and Animation

  • English
  • Design
  • Art and IllustrationArt and Illustration
  • (3901)
  • Project length: 5h 30m

Overview

Introduction

This tutorial is mainly focused on explaining engines and tools that are used in Autodesk Maya in order to create animations, effects, and simulations. We will work with some of the most common types of animation and explain briefly how to do and what to do in order to get great results. Learning process concept is made by the idea that every session has different animation type with different animation settings, and each animation is more complex than the one before. Starting from fire all the way to the ocean. Also besides animations, we will learn some nice effects that could be used such as sword dissolve, stylized sword flame/smoke effect, glass shattering.

Requirements:

  • Photoshop
  • Autodesk Maya 2016
  • Autodesk Maya 2018
  • Bifrost plugin for Maya
  • BOSS plugin Maya
  • Arnold Renderer for Maya

What is the target audience?

  • Learners who want to enhance their knowledge
  • This course will help the students who are doing their final projects

Project Outline

Session 1: Fire animation

In this session we will cover:

  • Fire simulation

We will be using a 3D fluid container from FX section in Autodesk Maya in order to create fire simulation. This is one of the easiest ways you can create fire animation that looks pretty nice and real when it comes to workflow and movement. we will start off with simple settings so we can create basic fire flow and then go for some more detailing process inside 3D container and emitter settings and shading properties.

Session 2: Tornado animation

We will work on:

  • Tornado shape using curves and revolve tool

  • Particle creation and optimizing them for correct movement

  • Creation of fluids to follow the path of particles

  • Shading properties

This session will cover all the necessary information about how to create a tornado in Autodesk Maya. We will start off with creating the basic shape of a tornado with CV curve tool and use that as a start point. From there we will add particles and work in all settings that are needed in order for particles to follow the main surface that we have created as our starting point ( Shape of a tornado ). We will go more in-depth with particle setup and from there, after we are all set and done, we will start adding fluids that will follow the path now of the actual particles that we have created.

Session 3: Sword dissolve effect

  • Photoshop setup and export of displacement maps

  • Importing Photoshop files to the right channels

  • Adding particles to main mesh

  • Particle and nucleus setup

in this session, we will work on dissolving animation ( turning objects to ashes ). We will start off by creating alpha and emitter channel displacement maps in Photoshop that are playing a huge role in our workflow. After that, we will go to Autodesk Maya with exported renders from Photoshop, import them and start step by step process. In order to make our sword dissolve what we will be using are particles. Setting up particle, nucleus and emitter options all together with our maps will be crucial in order to create this type of effect.

Session 4: Water Animation

In this session with Autodesk Maya 2018 we will work on:

  • Creating water surface

  • Bifrost BOSS plugin introduction

  • Creating spectral waves

  • Spectral waves setup ( dynamics )

  • Creating foam

  • Foam setup

  • Render setup

Through this session, we will learn how to work with BOSS plugin and how to easily create water in Autodesk Maya 2018. We will start off with simple waves and then talk more about the dynamics of water and how options should be set up.

  • IMPORTANT: Do not forget to cache animation, this is a really important part of the process and if not done correctly it can damage the whole animation.

Session 5: Sword Stylized Effect

This session will teach you about:

  • Using plane as animation base

  • Creating ramp and setting up ramp options

  • Creating transparency with Multilayer

  • Creating overall motion of flame, smoke etc.

    This session will go through the process of creating a stylized effect on objects such as a sword( optional ) and how to use planes and ramp material in order to create right motion and right color setup. From this tutorial, you can learn how to create besides flames all other similar effects such as smoke, ethereal etc... ( all effects that have same motion )

Extras:

Session 6: Wrecking ball and Wall shattering

In this session we will be working on:

  • Creating Wrecking ball

  • Creating swinging animation

  • Wall creation and adding shattering effect

  • Work on parameters

IMPORTANT: Make sure you delete your object history before start adding effects.

Session 7: Bottle shattering using Bullet

We will be working on:

  • Bottle design

  • Creating active rigid body from the bottle and working on parameters

  • Creating floor as passive rigid body

  • Creating falling simulation

NOTE: I forgot to put animation at the end of the video to show you guys my final result, I have made few changes in coloring and light setup but all main parameters for animation stayed the same.

IMPORTANT: Make sure you delete your object history before start adding effects.

Session 8: Glass shattering using nCloth

  • Glass design

  • Cutting faces with a multi-cut tool

  • Creating nCloth from Glass object

  • Creating floor and obstacles as passive colliders

  • Parameters setup

Session 9: Creating camera walkthrough in scene

  • Creating scene

  • Creating path

  • Setting up camera

NOTE: The Final result is shown at the beginning of the video.

Reviews

Average rating

5(3901 Reviews)