How to make Viking Village with 3ds Max and VRay

Intro: How to make Viking Village with 3ds Max and VRay
with sanjacvetkovic|4 years experience
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How to make Viking Village with 3ds Max and VRay
- English
- Design
Art and Illustration
- Project length: 6h 50m
This tutorial will go through the process of creating a Viking village environment in 3ds Max and preparing the environment for render with VRay renderer. By using elemental workflows of 3ds Max and Vray we will make a high poly scene which can be used for render, artwork or optimized for further use in game engine.. We will model our own and add downloadable assets to our scene. We will make an entire scene and learn how to choose and adjust render setups.
Overview
Default project information for you to know how to fill your project.
How to make Viking Village with 3ds Max and VRay
Introduction
This tutorial will go through the process of creating a Viking village environment in 3ds Max and preparing the environment for render with VRay renderer. By using elemental workflows of 3ds Max and Vray we will make a high poly scene which can be used for render, artwork or optimized for further use in a game engine. We will model our own and add downloadable assets to our scene. We will make an entire scene and learn how to choose and adjust render setups.
What are the requirements? To get the most out of the tutorial, viewers should have some basic knowledge or understanding of:
- Conceptual thinking and planning
- 3ds Max and VRay installed
- And the most important is: the desire to learn
What is the target audience? Anyone who wishes to learn more about:
- 3d modeling and 3d design
- 3ds Max
- V Ray
- Game design
Project Outline
Session 1: Interface Adjustments
- Interface adjustments
- Designing and planning of the scene
- Terrain modeling
Session 2: Low poly house
- Modeling of a low poly viking house
Session 3.1: Debris Maker
Using Debris Maker *Modeling high poly house
Session 3.2: High poly house
*Modeling high poly house
Session 4: Modeling details
- Modeling of a fence
- Modeling of fire pit
Session 5: Optimization
- Resources and references from the internet
- Importing and using premade assets
- Optimization of 3d assets
Session 6: Texturing
- Texturing of the objects
- Making of your own materials
- Using free, pre-made materials
Using Sigger shader plugin
Session 6.1: Scripts
- Setting Up renderer parameters
- Adjusting camera and environment settings
- Using scripts in 3ds Max - make it snow!
- Using Ivy Generator
- Archiving files and using Collect Assets to prepare render for network rendering