How to make Viking Village with 3ds Max and VRay

How to make Viking Village with 3ds Max and VRay

  • English
  • Design
  • Art and IllustrationArt and Illustration
  • (719)
  • Project length: 6h 50m

This tutorial will go through the process of creating a Viking village environment in 3ds Max and preparing the environment for render with VRay renderer. By using elemental workflows of 3ds Max and Vray we will make a high poly scene which can be used for render, artwork or optimized for further use in game engine.. We will model our own and add downloadable assets to our scene. We will make an entire scene and learn how to choose and adjust render setups.

Overview

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How to make Viking Village with 3ds Max and VRay

Introduction

This tutorial will go through the process of creating a Viking village environment in 3ds Max and preparing the environment for render with VRay renderer. By using elemental workflows of 3ds Max and Vray we will make a high poly scene which can be used for render, artwork or optimized for further use in a game engine. We will model our own and add downloadable assets to our scene. We will make an entire scene and learn how to choose and adjust render setups.

What are the requirements? To get the most out of the tutorial, viewers should have some basic knowledge or understanding of:

  • Conceptual thinking and planning
  • 3ds Max and VRay installed
  • And the most important is: the desire to learn

What is the target audience? Anyone who wishes to learn more about:

  • 3d modeling and 3d design
  • 3ds Max
  • V Ray
  • Game design

Project Outline

Session 1: Interface Adjustments

  • Interface adjustments
  • Designing and planning of the scene
  • Terrain modeling

Session 2: Low poly house

  • Modeling of a low poly viking house

Session 3.1: Debris Maker

  • Using Debris Maker *Modeling high poly house

    Session 3.2: High poly house

*Modeling high poly house

Session 4: Modeling details

  • Modeling of a fence
  • Modeling of fire pit

Session 5: Optimization

  • Resources and references from the internet
  • Importing and using premade assets
  • Optimization of 3d assets

Session 6: Texturing

  • Texturing of the objects
  • Making of your own materials
  • Using free, pre-made materials
  • Using Sigger shader plugin

Session 6.1: Scripts

  • Setting Up renderer parameters
  • Adjusting camera and environment settings
  • Using scripts in 3ds Max - make it snow!
  • Using Ivy Generator
  • Archiving files and using Collect Assets to prepare render for network rendering

Reviews

Average rating

5(719 Reviews)