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How to make North Pole environment in 3ds Max and Vray

How to make North Pole environment in 3ds Max and Vray

  • English
  • Game Development
  • 2d/3d game art2d/3d game art
  • (1495)
  • Project length: 6h 11m



This tutorial will go through the process of creating a North pole environment in 3ds Max and preparing the environment for render with VRay renderer. By using elemental workflows of 3ds Max and Vray we will make a high poly scene which can be used for render, artwork or optimized for further use in the game engine.. We will model our own and add downloadable assets to our scene. We will make an entire scene and learn how to choose and adjust render setups.

What are the requirements?

  • To get the most out of the tutorial, viewers should have some basic knowledge or understanding of:
  • Conceptual thinking and planning
  • 3ds Max and VRay installed
  • And the most important is: the desire to learn

What is the target audience?

  • Anyone who wishes to learn more about:
  • 3d modeling and 3d design
  • 3ds Max
  • V Ray
  • Game design

Project Outline

Session 1: Introduction

  • Interface adjustments
  • Designing and planning of the scene

Session 2: Organic forms modeling

  • Cave modeling
  • Icicles modeling

Session 2.1: Organic forms modeling

  • Glaciers modeling

Session 3: Igloo modeling

  • Modeling of a low poly igloo
  • Modeling of a high poly igloo

Session 4: Resources and references from the internet

  • Importing and using premade assets
  • Using Mesh displacement

Session 5: Texturing of object

  • Making of your own materials
  • Using free, pre-made materials

Session 6: Snow modeling

  • Using Snow Builder

Session 7: Finishing touches

  • Using Cobweb plugin
  • Setting Up renderer parameters
  • Adjusting camera and environment settings
  • Archiving files and using Collect Assets to prepare to render for network rendering


Average rating

4(1495 Reviews)