Visit LEDU token page

How to Create a Top-Down RPG in Unity: Inventory, Items

Avatar

Intro Video - How to Create a Top-Down RPG in Unity Inventory, Items

with RamonDev|4 years experience

15382views

Watch Full Video | +150 LEDU

How to Create a Top-Down RPG in Unity: Inventory, Items

  • English
  • Game Development
  • UnityUnity
  • (7444)
  • Project length: 6h 59m

Welcome to this second part on the tutorials for creating a Top-Down RPG in Unity. In this series we're gonna be creating an Inventory, item pickup , item functionality, item drop, Leveling up and Experience with some basic Enemy to kill.

Overview

How to Create a Top-Down RPG in Unity: Inventory, Items

Introduction

Continuing from the previous tutorial (https://www.liveedu.tv/ramondev/lkrkv-how-to-create-a-top-down-rpg-in-unity/), we'll be creating an inventory for our player, and we'll add item pickups, item functionality, item dropping, save and load inventory.

What are the requirements?

  • Unity
  • C# basic++ to intermediate knowledge.

What is the target audience?

  • RPG Lovers
  • Development enthusiasts
  • Anyone with a desire to give this a go!

When are the streaming sessions (streaming schedule)?

9 am EST Sunday Sept 23rd 2018. If we can't finish on Sunday, we'd continue on Monday.

Project Outline

Session 1: Defining Inventory, Scope and Requirements

We'll be checking out some important definitions for Inventory, since that's the most critical part of these tutorials, how Inventories work, etc.

  • Session 1.1: Analysis of inventories from established game franchises
  • Session 1.2: What we aim to achieve in this Tutorial series
  • Session 1.3: Verifying Installations
  • Session 1.4: Simple visual representations

Session 2: Inventory creation

During these sessions we'll be creating the inventory visually and then in code, it'll be a Pokemon style inventory system. We also need to attach the inventory to a save game in order for it to be saved and loaded.

  • Session 2.1: Inventory UI structure
  • Session 2.2: Coding the inventory and visual items
  • Session 2.3: Continuing Coding
  • Session 2.4: Fixes

Session 3: Items, pickup, drop, usage

We'll be creating several items with important functionality. Healing, extra experience, pickup and drop.

  • Session 3.1: Item creation in the world, adding pickup with mouseclicks or character running over the item
  • Session 3.2: Item visualization in the inventory, drop from inventory, use and remove.
  • Session 3.3: Item functionality: Healing, extra experience, mana regeneration and others.

Session 4: Saving and Loading Inventory

In these sessions we'll be creating a saving and loading screen for the player character's inventory.

  • Session 4.1: UI creation
  • Session 4.2: Save and loading coding
  • Session 4.3: Fixes

Session 5: Recap, Q&A and thoughts

Tools:

  • Unity
  • Visual Studio
  • C#
  • Your wits and smarts.

Reviews

Average rating

5(7444 Reviews)