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How to Create Boss Fight Mechanics in Unity

How to Create Boss Fight Mechanics in Unity

  • English
  • Game Development
  • UnityUnity
  • (1497)
  • Project length: 6h 03m

We need bosses! This tutorial series is all about how to make fights that your players will remember. Large or small, an enemy boss must feel epic and smart and have a variety of mechanics. We're gonna be examining different Boss Fight mechanics and implementing them into a simple prototype. Let's be the bosses!

Overview

How to Create Boss Fight Mechanics in Unity

Introduction

This tutorial series is gonna dig into creating boss mechanics for your games. We're gonna examine basic AI for bosses and then we'll make the boss analyze the situation and decide to use certain abilities to attack the player.

What are the requirements?

  • Unity
  • Visual Studio
  • C#

What is the target audience?

  • RPG Lovers
  • Boss Lovers
  • Combat Lovers
  • Passionate Game Developers.

Project Outline

Session 1: Installations and Definitions

During Session 1 we'll be installing Unity, Visual Studio and checking out bosses in several games across genres, to then scope our project.

  • Session 1.1: Installing Unity, Visual Studio.
  • Session 1.2: Checking out Boss Examples.
  • Session 1.3: Scoping our project

Session 2: Basic Boss and Player

We need a player to move around and get hit by the boss, so we're setting that up. Then we're setting up a basic boss unit that can move by itself. Also also, we'll set up basic UI for health of both the player unit and the boss unit. Some animations for both, too, using any simple assets we can find online.

  • Session 2.1: Spritesheets for player and Boss
  • Session 2.2: Basic Player
  • Session 2.3: Basic Boss

Session 3: Boss Mechanics

In these sessions we'll finally implement the meat of the mechanics for the boss.

  • Session 3.1: Teleport behind the player.
  • Session 3.2: Fast Melee Attack Flurry.
  • Session 3.3: Dodge and Shield.
  • Session 3.4: Bullet Hell Attack.
  • Session 3.5: Sense of Urgency.
  • Session 3.6: Sound Creation and Addition

Session 4: Recap and Further Thoughts

Tools:

  • Unity
  • Visual Studio
  • C#

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