How to create Diablo III Board game in Unity

How to create Diablo III Board game in Unity

  • English
  • Game Development
  • GameDevGameDev
  • (958)
  • Project length: 0h 28m

This tutorial will show you how to program and design a Diablo III board game using Unity. Not only will you learn #gamedev the right way, from coding C# scripts to creating advanced tools, but you will also build a social media campaign for your game and publish it. In the end, you will become a successful game developer, and feel good about it. > Donations are completely optional, nevertheless, I am committed to creating high quality programming tutorials for game development. If you like what I do and want to support me then donations are totally welcome and happily accepted!

Overview

Project Splashscreen

This tutorial will show you how to program and design a Diablo III board game using Unity. Not only will learn #gamedev the right way, from coding C# scripts to creating advanced tools, but you will also build a social media campaign for your game and publish it. In the end, you will become a successful game developer, and feel good about it.

For all resources and extra help

Join Isaak's Dev Squad on Slack here!

What are the requirements?

  • Latest Unity 5 editor with registered account
  • Visual Studio or other IDE with debugger tools
  • Git + GitHub account
  • Unity ID for Unity services (Cloud Build)
  • And the most important is: social media (Twitter, Facebook, etc...)

What is the target audience?

  • You're a casual Unity programmer who wants to create a game
  • You’re stuck in a cycle of creating countless projects but never able to finish them
  • You’re interested in learning C# or even the UnityEngine libraries

When are the streaming sessions (streaming schedule)?

Weekly Thursdays @ 4:30pm EST

Project Outline

Session 1 - Getting serious with #gamedev

  • Setting up our game design doc
  • Breaking down to components
  • Developing the World Map

Session 2 - Programming the core

  • Hexagonal board system
  • Persistent storage
  • Level design tools

Session 3 - Programming game logic

  • Game logic manager
  • Hero character setup
  • Inventory system

Session 4 - Multiplayer

  • Headless server
  • Unity-instanced client
  • NPC support

Reviews

Average rating

5(958 Reviews)