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How to Create a Classic Roguelike Game in Unreal Engine (part 3)

How to Create a Classic Roguelike Game in Unreal Engine (part 3)

  • English
  • Game Development
  • Unreal EngineUnreal Engine
  • (1243)
  • Project length: 8h 23m

Create a Roguelike game using Unreal Engine's Blueprints, a visual scripting system. We will start from scratch and create a basic Roguelike in UE4 using the [Berlin Interpretation]( of Roguelikes as a guide for the game design.


A Modern Roguelike

How to Create a Roguelike in UE4


This tutorial will cover all the details (resources, tools, system, etc.) that are necessary to build a complete and operational Roguelike in Unreal Engine. You will be guided through all the steps and concepts, starting with setting up your project and importing assets to having monsters chase and attack your player. You will be able to expand on this foundation to create your own complete world as a roguelike game.

What are the requirements?

  • Unreal Engine 4 (It is free!)
  • Some background in programming will be helpful
  • Basic knowledge of Unreal Engine and blueprints system

What is the target audience?

  • You want to create games!
  • You love roguelikes and want to make your own.
  • You are looking for the fundamentals of roguelike development and would like to use UE4

Tutorials for Unreal Engine

Project Outline

Session 1: Packaging for Deployment

  • Packaging and Circular References
  • Inventory

Session 2: Finishing the Inventory

  • More Inventory
  • Game Goals

Session 3: Success

  • Winning the game!

Session 4: Saving

  • Some save game setup
  • Debugging

Session 5: Save Testing, Winning, and New Games

  • Setting up spawn from save game
  • Separating initialization for new and saved games

Tools, Assets, and Other Useful Links:


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5(1243 Reviews)
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    3 months ago