Visit LEDU token page

Augmented reality History

Augmented realityLearn basics of Augmented reality

Augmented Reality is a technology that uses computer-generated vision to augment the real-world around us. LiveEdu.tv is a great place to start learning or improve your Augmented Reality skills with our section dedicated to Augmented Reality tutorials and resources. Here you can watch live streams of how AR programmers work. You can also search for any AR topic in our video library. Join the AR fun and become the part of an amazing community.

21,007

Augmented Reality Introduction

Augmented reality has caught attention recently with its ability to transform user experience and enable businesses to improve their work. Augmented Reality is a technology that uses computer-generated vision to augment real-world. It uses video, sound, graphics and other sensor-based inputs on the real world. With the use of Augmented reality, one can enjoy the virtual world.

The reality is modified and it replaces one’s current perception. Users can also interact with the surrounding and perform actions that can be manipulated digitally. New information is stored and can be retrieved accordingly. There are many AR hardware that lets a user achieve all of these. Head-mounted display are very common and one of its prime examples is the Google Glass which has been currently discontinued due to design and other problems.

Pokemon GO is a great example of augmented reality. It became one of the successful AR games because it allows the masses to experience AR for the first time. The popularity of Pokemon Go has also helped to make it extremely popular. Initially, the systems did look promising, but were very bulky and were not ready for mass-production

Augmented Reality Hardware

One of the major parts of AR is the hardware related to it. Without the use of a proper hardware, it would be difficult to make AR a possibility. AR like any other computer consists of a display, processor, input devices, and sensors. Mobile components and other modern devices do have the required components and hence are ready to be used for AR.

Top AR Hardware

AR hardware is way ahead of the software. AR has some amazing hardware in the market that needs mentioning. They are Hololens from Microsoft, ODG R-6, and R-T Smartglasses. These hardware are mostly used in military operations. Other popular hardware sets are the Atheer AiR Glasses and DAQRI Smart Helmet.

AR Games And Apps

AR is not complete without the mention of AR games. Gaming industry is exploding lately with innovation and growth. AR gaming is also a big part of it. The success of Pokemon GO is a prime example to showcase the success of AR in the market. As AR capable hardware is readily available among the masses, it is easy for gaming companies to focus their resource on AR games. Popular AR games include Pokemon GO, Ingress, Parallel Mafia, Parallel Kingdom, Real Strike, etc.

Similar enthusiasm has been seen in the category of AR apps. There are many AR apps you can try on your mobile phone. Some popular AR apps include AR Concert With Miku, Free QR Scanner, Google Translate, InkHunter, Quiver, etc.

History of Augmented Reality

The journey of Augmented Reality started in 1968 when Ivan Sutherland first developed the head-mounted display system. It was not the most advanced tech of that time, however, it was able to show computer-generated graphics to show users simple wireframe drawings.

Myron Kruger in 1974 built an artificial reality laboratory. This laboratory is known as Videoplace which consist of combined projectors with video cameras. They emit interactive onscreen silhouettes.

The term “Augmented Reality” was coined by Tom Caudell in the year 1990.

In 1992, Louis Rosenberg developed one of the earliest functioning AR systems Virtual Fixtures. The system was built for Air Force. The Virtual fixtures helped militaries to control full upper-body exoskeleton which was performed through a remote operating space.

In 1994, Julie Martin worked on “Dancing in Cyberspace” which is the first augmented reality theater production. It featured acrobat around virtual objects.

Augmented reality slowly advanced into the entertainment sector where the potential of AR really started to shine. In 1998, the first and tenth line computer system drew the first virtual yellow down market at a live NFL game. Other big events include the work on Battlefield Augmented Reality(BARS) and Nasa X-38 spacecraft overlay map data in the year 1999. In 2000, ARToolKit opened the doors for developers to work on Augmented Reality which is an open-source library. In 2009, ARToolKit brought AR to web browsers.

In recent times, AR has become a big market. In 2015, The investment in AR and VR amounted to $700 million. In 2014, Google Glass was released to consumers which started the trend of wearable AR. Magic Leap also saw an investment of $50M in the same year. In 2016, Microsoft Hololens caught the attention of the audience and is now in full development cycle.

Augmented Reality Tools

We all know how popular Augmented Reality has become in the market. More companies are ready to invest in this technology. For example, MagicLeap got a funding of $50 million. Microsoft is also investing a lot of money in the Hololens. Developers who are interested in developing AR apps or games need tools to accelerate their development process. We are going to list the five best Augmented Reality tools for your use.

  • Vuforia Vuforia is an augmented reality platform that offers complete SDK for creating AR apps. It has support for multiple feature set including target detection, virtual buttons, virtual buttons, scanning real objects for recognition, etc.
  • ARToolKit ARToolKit was the first AR software tool released for developers. It is an open-source and can be used for mapping via OpenGL and 2D recognition. It also supports all the different platforms including the Linux, Windows, iOS and Android. The documentation is limited, but you can easily find information from other websites.
  • LayAR LayAR enables developers to watch terrain using layers and map them to the mobile device screen. It supports image recognition and mapping based on user location and recognized images.
  • WikiTude AR SDK WikiTude AR SDK offers great featureset to the developers. It supports top-notch image recognition, 3D tracking technology, tablets and smart glasses, etc.
  • Kudan AR With Kundan AR, you can do image recognition, mapping elements based on user location, tracking, and mapping additional elements via OpenGL.

Education Ecosystem Augmented Reality Streamers

If you are wondering where to get started to learn Augmented Reality, then the best way is to watch AR streams on Education Ecosystem. Let’s list the top 5 AR streamers on Education Ecosystem.

Streamers!

Augmented Reality Best Books

There are plenty of Augmented Reality books online. The best way to start learning Augmented Reality is to invest in the books. So, why the wait? Let’s go through the best books for learning Augmented Reality. The books are categorized into Beginner, Intermediate and Advanced. So pick the book that best suits you.

  • Book cover

    Augmented Reality for Beginners!: Principles & Practices for Augmented Reality & Virtual Computers

    by Roger Froze, Jim D Johnston

    Here's a preview of what this augmented reality book contains:

    An introduction to AR
    How augmented reality is used
    The best design principles for augmented reality
    AR principles for complex systems
    Best practices used for practical applications
    Getting the word out - Best AR campaign practices
    Using Alexa to take smart control of the things you have to do
    Correcting AR mistakes
    Final tips for AR developers
    And much, much more!

  • Book cover

    Introduction to Augmented Reality

    by Szabolcs Sándor

    This ebook is a comprehensive, up-to-date look at the marketing aspects of augmented and virtual reality applications in around 35 printed pages. Full of practical tips and tricks, it’s a great read for anyone interested in QR codes, augmented reality games, location-based marketing or virtual worlds.

  • Book cover

    Introduction to Augmented Reality

    by Jacinto Loxtercamp

    Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality.

  • Book cover

    Augmented Reality: Principles and Practice (Usability)

    by Dieter Schmalstieg, Tobias Hollerer

    By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including computer vision, computer graphics, and human-computer interaction.

  • Book cover

    Understanding Augmented Reality: Concepts and Applications

    by Alan B. Craig

    Understanding Augmented Reality addresses core conceptual issues regarding the medium of augmented reality as well as the technology required to support compelling augmented reality. By addressing AR as a medium at the conceptual level in addition to the technological level, the reader will learn to conceive of AR applications that are not limited by today’s technology. At the same time, ample examples are provided that show what is possible with current technology.

  • Book cover

    Recent Trends of Mobile Collaborative Augmented Reality Systems

    by Leila Alem, Weidong Huang

    The use of mobile collaborative AR has expanded rapidly in recent years, due to the major advances in hardware and networking. The application areas are diverse and multidisciplinary. Recent Trends of Mobile Collaborative Augmented Reality Systems provides a historical overview of previous mobile collaborative AR systems, presents case studies of latest developments in current mobile collaborative AR systems, and latest technologies and system architectures used in this field.

Augmented Reality Projects

The best way to learn is to get yourself involved with Projects. Let’s look at some of the best Augmented Reality projects that you can follow. You can also find augmented reality projects on Education Ecosystem. If you are interested on finding those, check the Education Ecosystem augmented streamers section for more information.

In this project, you will learn how track words as text. You can download the files and videos and follow the tutorial as you want.

Explore this project!

It is an open motion-capture glove that offers hacker-friendly sensor and user-input

Explore this project!

A augmented room which changes its color to simulate any environment.

Explore this project!

A simple tutorial that shows how to use virtual buttons on Augmented Reality 3D buttons.

Explore this project!

The project helps you understand how to use AR and Arduino.

Explore this project!

Augmented Reality Community

AR is quite popular among developers. There are plenty of websites you can find a community and become part of it. Let’s list some of them below.

Augmented Reality Gurus

Rockstars!
  • Andrea Stevenson

    Andrea Stevenson Won

    Andrea Stevenson Won studies how mediated experiences change people’s perceptions. Her work focuses on embodiment in immersive media, and particularly the clinical applications of virtual reality. She completed her PhD in the Virtual Human Interaction Lab in the Department of Communication at Stanford University. She also holds an MS in Biomedical Visualization from the University of Illinois at Chicago.

  • Ulrich Neumann

    Ulrich Neumann is a professor of Computer Science, an expert in Augmented reality, 3D computer graphics, Face modeling and animation, immersive environments, interactive media and tracking technology for augmented reality.

    Ulrich Neumann
  • Ling Guan

    Ling Guan

    Ling Guan is a Professor in Electrical and Computer Engineering and an expert in Augmented reality, digital media over internet, human-computer interaction, image and video processing, immersive communication, intelligent healthcare systems, machine learning, mixed reality, multimedia processing and communication, reality computing, virtual reality and visual information mining.

  • Mark Bolas

    Mark Bolas is a professor of Cinematic Arts and an expert in 3-D environments, augmented reality, interactive and new media, optics, projection and display technology, touch screen media, video game development, video games for rehabilitation, virtual humans and virtual reality.

    Mark Bolas
  • David Krum

    David Krum

    David Krum is a Co-director of ICT Mixed Reality Lab and an expert in 3-D graphics, augmented reality, automotive interfaces, human-computer interaction, simulation and training, virtual reality, visualization and wearable computers.

Augmented Reality Conferences

Since Augmented Reality is a trending topic in the market, there are many conferences out there that you can attend. Let’s list some of the best Augmented Reality conferences out there.