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How to retopologize high poly game assets

How to retopologize high poly game assets

  • English
  • Game Development
  • GameDevGameDev
  • (7478)
  • Project length: 5h 14m

Some game assets will provide you with astonishingly lifelike results. However, such models tend to be very high-poly and cannot be practically used in real-time game development situations. Using the technique of retopology, you can modify the topology of the game assets and decrease their polygon count to make them usable. In this project tutorial, you’ll learn how to take high-poly assets and turn them into low-poly assets. Knowing how to retopologize assets is a valuable skill that can take your game development career to the next level.


tutorial Overview

This project tutorial will go over all the steps on how to retopologize high-fidelity assets and bring them down to lower-resolution assets. I will be showing you how to retopologize a character model as well as a terrain. You’ll learn how to use the following two software to retopologize: Blender and 3D Coat. We will be covering all the basics of how to use the two tools and experience the most optimal workflow. Ultimately, you’ll choose to use the software that best fits your needs.

What are the requirements?

  • Blender
  • 3D Coat
  • 3D knowledge (beginner level)
  • Desire to learn

What is the target audience?

  • Artists seeking to learn how to optimize their retopology workflow
  • Artists seeking to learn clean edge flow and topology techniques
  • Learners looking to take the next step in their 3D pipeline

Project Outline

Session 1: Going over why we retopologize assets

  • Talking about why artists retopologize their high-poly models
  • Going over some bad and good topology techniques
  • Going over Blender and 3D Coat for retopology

Session 2: Beginning retopologizing our character

  • Going over the tools in the software
  • Beginning retopologizing the character’s face

Session 3: Retopologizing the upper character’s body

  • Going over simple ways to increase our retopology workflow
  • Starting to lower the resolution of the body

Session 4: Retopologizing the lower character’s body

  • Creating the legs of the character
  • Going over how to keep efficient edge flow in our models
  • Finishing up the final touches of the asset

Session 5: Retopologizing environment (part 1)

  • Learning how to tackle retopologizing a terrain
  • Applying different steps to create a clean topology on the terrain

Session 6: Retopologizing environment (part 2)

  • Adding finishing touches onto the terrain
  • Cleaning up any uneasy edge flow in our models
  • Going over the two assets we retopologized


  • Blender
  • 3D Coat


Average rating

5(7478 Reviews)
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    4 years ago

    Already made some assets on my own. Great.

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    4 years ago

    Tutorials on this platfrom are way more professional than on the other websites

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    4 years ago

    More videos like this please.

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    2 years ago