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How to create super optimized assets for mobile VR games

How to create super optimized assets for mobile VR games

  • English
  • Game Development
  • 2d/3d game art2d/3d game art
  • (1468)
  • Project length: 5h 04m

In this project we are going to be creating VR mobile assets for your games. We will be looking into making the most optimized assets to be put into VR games, which will cover making lowpoly assets and texturing them to make them look as detailed as possible without adding geometry to the mesh and be using 1 texture map to texture all of our meshes. This would be called texture atlasing and is extremely useful in VR optimization.


This tutorial will cover making our own 3D optimized assets. It will be broken up into six sessions which will include all you need to know about creating the most optimized assets for you VR mobile games. This project will be made for any 3D artist. We will delve into all the tips an tricks to making textures and the use of your models.

What are the requirements?

  • Blender or any other 3D software
  • Photoshop or Gimp
  • Basic Game development knowledge

What is the target audience?

  • Developers wanting to learn VR asset creation
  • Beginners wanting to learn 3D
  • This course will help the students who are creating mobile VR games

Project Outline

Session 1: Going over VR optimization & Level Design

  • Talking about how to create assets for VR
  • Going over simple tricks for 3D VR creations
  • Begin creating character

Session 2: Adding Character Details

  • Modeling out details to our space character
  • Using Blender tools to optimize mesh

Session 3: Character Hands & Gun Prop

  • Using base character mesh hands to create the VR player's character
  • Modeling out a lowpoly gun to use with our character
  • Making the read well within a VR style game

Session 4: Modeling out the Scene (Environment, Enemies, Walls)

  • Starting a basic modular wall and floor system
  • Creating these props to immerse the world
  • Making platforms for the player to complete the objective

Session 5: Uv unwrapping for Texture Atlas & Begin Texturing

  • Here we will start using basic UV unwraps to create a texture atlas
  • Using UV space to give every object enough texture space on the layout
  • Begin texturing our assets

Session 6: Finalize texturing & Importing into Unity

  • Finishing up all the assets textures
  • Now importing into unity
  • Setting up the level within Unity


  • Blender
  • Photoshop/3D coat
  • Unity/Unreal Engine


Average rating

5(1468 Reviews)